League Match Rules

Before the match 

  1. All matches are shown on the evenings schedules placed at the reception and the bar.
  2. These schedules shall indicate the time and court of your team’s match and whom the opposition is.
  3. There shall also be a league log sheet explaining the results and rankings of each league.
  4. Please take note of the following week’s schedule.
  5. Matches start on the hour, every hour.
  6. There shall be 2 warm-up balls on each court. The balls are NOT to be removed from the courts!
  7. Referees shall not start a match until both team’s match coupons have been given to him. You can get your team’s match coupon from the barman after the match is paid in full.
  8. The captain that wins the toss is allowed to choose 1 of the following 3 options:
    • To Serve
    • To Recieve Serve
    • Or they may chose which side they would like to start on 
  9. Each match is played best of 3 sets.
  10. The 1st and 2nd sets are played “first to 21”. There must be a two-point lead to win the set. There is no cap on the points.
  11. If the teams are tied at one set each, then a third set must be played.
  12. The referee shall call the 2 captains together and must again toss for side, service or service reception.
  13. The 3rd set is played “first to 15”. Again a two-point lead is required to win the set and there is no cap on the points.
  14. Teams may play the 3rd set to 21 ONLY if the match is finished 2-0 and there is enough remaining time in the hour allocated for their match.
  15. Teams may play with a minimum of 2 players. Should the rest of their team arrive during the match, they may join as they arrive. (The full match fee is still required)
  16. Should a team have more than 6 players (6-a-side leagues) or more than 4 players (4-a-side leagues), they may substitute their players as many times as they like as long as there is never more than the prescribed number of players on the court at one time.
  17. Should there be a complaint regarding rule definitions or Referee, please notify Colin.

Referee Understanding

While we persist with improving the quality of our referee’s abilities, please understand that there is only one referee per court and it is sometimes difficult to see everything. Here are some examples of referee’s difficulties:
  • Sometimes a player can obstruct a referee’s view of whether a ball lands in or out.
  • Sometimes a referee misses a net touch as he has to try to watch where the ball lands or if there is a touch as the ball passes a player and lands out.
  • Alternatively, the referee watches the players at the net and sometimes misses where the ball lands exactly or misses a player’s touch in the back court before the ball lands outside the court.

Please understand that a referee can only call what they see and they are trying their best to be fair and equal for both teams.

You can help the whole process by being patient and also by partaking in what is commonly known in volleyball circles as the “Honour Call”.

The honour calloccurs when a playershows true sportsmanship by owning up to a fault even if the referee doesn’t see it.

Playing Rules

Serving 

    1. The match and each point starts with a service.
    2. The referee shall blow their whistle and indicate that the server may serve as follows

01_Serve 

    1. The rally begins when the ball is put into play with a serve.
    2. The serve must take place from behind the service line and inside the (imaginary extended) sidelines.
    3. Touching the service line during the serve or serving from outside the (imaginary extended) sidelines is a foot fault.
    4. Service must be rotated between the members of the team.
    5. The service rotation sequence must be maintained throughout each set.
    6. Players are only allowed 1 toss of the ball to serve. If there is no contact on the first attempt or if the server catches the ball, it is a fault.
    7. A serve must be performed with one hand or arm only. No kicking etc.
    8. A serve that clips or touches the top of the net and continues over to the opponent’s side is allowed providing it is within boundary lines.

02_Service_Area 

  1. Players may not block a serve.
  2. A serve may not be spiked from above the height of the net.
  3. In 4-a-side & 2-a-side players may not receive a serve with a volley (set). 6-a-side & socials may.
  4. In the league this rule applies to the A-Leagues & B-Leagues but not the C-Leagues.


Playing the Ball 

    1. After the serve has crossed over the net, each team is allowed a maximum of 3 hits per side.
    2. A block does not count as a hit in 6-a-side & 4-a-side. The team will still have 3 hits after a block.
    3. If a team plays the ball more that 3 times, it is a fault and it is indicated as follows:

03_Four_Hits

 

    1. The ball may be hit with any part of the body.
    2. The ball must be hit and not carried. (Except a deep dish set)
    3. In 6-a-side & 4-a-side, fishing is allowed (An attack by directing the ball with fingers). This must be a quick action otherwise it can become a push and shall be a fault.
    4. No scooping (underhand lift), dumping (similar to a basketball dunk), or pushing (similar to a water polo throw). These are all examples of a carry and are shown as follows:

04_Carry 

    1. An attacker may hit any part of the ball that is on their side of the court.
    2. If an attacker hits a ball that is completely on the opponent’s side, it is a fault. The fault is “Hand over” and is indicated as follows:

05_Hand_Over

    1. In 6-a-side & 4-a-side a block does not count as a hit. It is counted as a hit in 2-a-side.
    2. A player may only block a ball that is directed towards his side of the court.
    3. A blocker may reach into the opponent’s court to block the ball as long as he does not play the ball before it is hit. Following are examples of legal blocks.

06_Block 

    1. A joust (held ball between opponents above the net) does not count as a hit and the team who plays the ball after the joust has another 3 hits.
    2. If the ball lands outside the court directly after a joust, it is the fault of the team on the opposite side of the court.
    3. All boundaries, netting around court, roofs, poles, net antenna etc., are out of bounds to the ball.
    4. Players may play the ball from outside of the court.
    5. The ball is in if it makes any contact with the court lines. (A line that moves does not necessarily mean that the ball touched it. It could have been the wind, sand or a player)
    6. If the ball lands in, it is indicated as follows:

07_In

    1. If the ball lands out or hits any out-of-bounds area, it is a fault and is indicated as follows:

08_Out

    1. Both teams are responsible for ensuring that the court lines are straight.
    2. If a ball is hit out but it touches a player on its way out, then the team that last touches the ball is at fault and it is indicated as follows:

09_Touch

    1. Any net contact is a net fault. There are 2 exceptions. Hair touching the net does not count and if a hit is a no-pass and the ball pushes the net into the blocker or player, it is not a net touch. A net touch is indicated by pointing at the net as follows:

10_Net_Touch

    1. Players are allowed to cross under the net as long as they do not interfere with the opposing players. Interfering means clearly knocking the other player or being in their opponents path to the ball.
    2. If the referee makes a mistake during a point (i.e. blows the whistle by accident) or if the point is interrupted (ball on court from another court, lights fail, etc) it is replayed. A replay shall be indicated as follows:

11_Replay

    1. Each team is allowed to have 1 time-out per set that is played.
    2. The team must indicate to the referee that they want a time-out and the referee will then indicate to the other team as follows:

12_Time_Out

    1. The end of a set and side change are shown as follows:

13_Side_Change

    1. The end of a match is shown as follows:

14_End

 

After the Match 

  1. The referees shall ask each captain to verify the match scores by signing the score sheet
  2. Teams may use the court after their match until the hour is over.